Evil has been stirring in Greenwood the Great. Nothing grows there anymore, at least nothing good, and the woodsmen have begun to call the forest Mirkwood. Giant spiders stalk the stagnant foliage, and whispers talk of a shadow falling upon Dol Guldur. Radagast the Brown ventures into the ruins of the ancient fortress to seek clues - after all, they have been abandoned for years...
The Fortress of Dol Guldur upon Amon Lanc
The following is a scenario for "The Hobbit: An Unexpected Journey - Strategy Battle Game". You will need a copy of the "The Hobbit: An Unexpected Journey" Rules Manual to use these rules. Please be aware they are untested home-brew rules designed to give a fun scenario from the film!In a "The Hobbit: An Unexpected Journey" Campaign, this battle takes place between "Roast Mutton" and "The Chase". If Radagast is slain during the events of this scenario, he may not be present for "The Chase" or will at the least be weakened from his experiences! Remember, the scenario is optional, and will likely make the "The Chase" more taxing for Thorin's Company!
Note that Radagast is not mounted on his sled or horse, but does carry Sebastian the Hedgehog.
- Radagast the Brown
- The Witch King of Angmar (I recommend the Twilight Ringwraith version)
- Sauron, the Necromancer
Note that the Witch King has the minimum amount of Might/Will/Fate to represent that his power is still growing. Sauron, the Necromancer has only 2 Might points and 10 Will points.
This Scenario is played out in the ruins of the ancient fortress of Dol Guldur, on a 48"x48" board. The board should contain plenty of close-packed ruined building sections, and three statues. The statues should not be any closer than 18" from each other and spread at approximately the 12, 4 and 8 points of a clock.
Radagast the Brown should be placed touching the southern board edge, as close to the middle as possible. The Evil models do not start on the table.
Objectives:Radagast is searching for clues as to the evil growing in Dol Guldur. The Good player wins if either the following criteria are met:
- Radagast successfully investigates all three statues and escapes the board from the point where he started.
- Radagast slays the Witch King of Angmar and escapes the board from the point where he started.
The Evil player wins if Radagast is slain or flees the board before either of the above criteria can be met.
If Radagast is in base contact with a statue at the end of his Movement Phase, he can attempt to search it for clues. Roll a dice and add the number of statues Radagast has previously searched. If the roll is a 4 or more, he has successfully found what he needs. Once a statue has been successfully searched, it cannot be searched again. Might can be used to influence this roll.
The Return of the King:
At the end of every Evil Movement Phase, the Evil player must roll a dice, one at a time, for each statue. On the roll of a 6, the Witch King of Angmar has awoken! Place the Witch King of Angmar in base contact with that statue. From this point on, do not roll for The Return of the King again.
The Shadow of Dol Guldur:
The first time a double is rolled for Priority, the Necromancer appears! Place the Necromancer in base contact with any board edge! From this point on, Radagast's courage will be sorely tested! If the Radagast begins his Movement Phase within 12" of the Necromancer, he must test his Courage as if his force were broken or flee from Dol Guldur!